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Donkey Kong - Level

During my undergrad years, we were given an assignment of creating polished level for Donkey Kong using SketchUp. This was a team assignment, which was to be completed in 2 weeks.

Topic, Role & Level Design

Highlights of the project:​ Craft a level for Donkey Kong based on Roman and Babylonian architecture.

Team Size: 2

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Complete Level

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Layout made in Photoshop

Our assignment involved choosing a particular architecture and designing a test level for the game Donkey Kong. We chose this particularly because of the shapes involved in their ancient architecture. The flow was kept simple, that is, introducing GPI's slowly, and adding variations to the existing platforms in the later part.

  • Level Design in SketchUp

  • 3D model - Crafted all objects in SketchUp

Tools used: SketchUp, MS Word, Photoshop

Here's a brief prepared on how the level works.

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