A day in Zombie's Life
A CGI assignment under the optional module called "Perfecting the Look", taken at Kingston University during my Master's. Do check out my blog to see my development process.
Topic & Role
Highlights of the project:​ 3D modelling, Texturing
Team Size: Individual
A Day in Zombie's Life


A day in Zombie's Life

A day in Zombie's Life: Breakdown
CGI Video and Breakdown
Our assignment required us to produce a seamless CGI video, where we took real-life footage and tracked it in Nuke, which was later converted into an fbx and taken to Maya for referencing our 3D objects. I've used the free zombie model from mixamo and purchased house and tree from Free3D. My initial idea revolved around adding emissions, but due to time constraint and technical issues, I removed it.
I've attached a report below that gives a detailed insight about the project.
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Tracking,
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UV unwrapping, texturing
Tools used: Maya, Nuke
Here's a report that showcases the development process.